For the month of November I lived and worked in Zürich, a guest of the Institute for Computer Music and Sound Technology (ICST) at Zürich University of the Arts (ZHdK). (Thanks to everyone, but most especially Daniel Bisig, who was a gracious and accommodating host.)
This was an intense and productive period. In addition to work on my own project, I attended three conferences: STS Turns Aesthetic, The Diagrammatic Practice of the Micropolitical –
the Spatio‐temporal Expression of Play between Power, Knowledge and the Aesthetics of Existence and Post-Digital Cultures (the latter was actually in early December in Lausanne, but right after I got back) and had numerous formal and informal meetings with folks working in design, arts and in-between.
I rather like Zürich.
Sticking to my production schedule, I have at this point been involved in heavy development work on my system for more than one year. There are still a few technical hurdles to overcome, but
I am making a concerted effort to turn my work away from technical development and towards the creation of interventions in public space.
The November period ended with a public event entitled Stage Digital II - The Making of Atmosphere
(this was the second instantiation of the Stage Digital event which I participated in last year).
I began with the desire path concept which I began working on this fall. The idea was to fold the ReOSC recording tool and the visualization component (previously composed with Unity3d) into one piece of software which would form the basis of a tool to collect and visualize the movement of people in space over time.
I had hoped to have a much longer working period to develop the concept (and particularly the aesthetics) much further, but the month was full of good and productive distractions and in the end I managed only the most basic implementation of the desire lines system. Still, what I have sets the stage for the work I want to do in the near future: I now have a tracking system and a basic spacial-memory; A way that I can augment architectural space with memory and recall.
The presentation at Stage Ditial II also allowed me a chance to show this system to general public and, perhaps more importantly for my work, to students and faculty from ZhDK, ETH Zürich and EPFL working in theatre, scenography, performance and architecture and interdisciplinary research.
Finally, from the beginning one of the main design principles of my system has been flexibility with the data. I have built everything around OSC (Open Sound Control) and Syphon in order to permit the processing of the data by nearly any system. Although it was only an early test, I was pleased that it took about 10 minutes to configure the sharing of data wirelessly from my tracking installation to the ICST Dodecahedron. Within 30 minutes, Daniel had integrated that data into the behavior of several of the actors in their Max/MSP swarm simulation (for more on the dodecahedron, which is not my project, check out this blog post).
Finally, from the beginning one of the main design principles of my system has been flexibility with the data. I have built everything around OSC (Open Sound Control) and Syphon in order to permit the processing of the data by nearly any system. Although it was only an early test, I was pleased that it took about 10 minutes to configure the sharing of data wirelessly from my tracking installation to the ICST Dodecahedron. Within 30 minutes, Daniel had integrated that data into the behavior of several of the actors in their Max/MSP swarm simulation (for more on the dodecahedron, which is not my project, check out this blog post).











